The whole world,
in one price.
You only see one market. Hoshino sees 35+ marketplaces across seven regions and distills them into one honest number per card — the median it actually sold for, recency-weighted, everywhere it trades. Then the gap between them, where the money is.
Seven regions. One card, priced in all of them.
The same card doesn't sell for the same money in Tokyo, Shanghai and New York. Hoshino watches all of it — so you see the whole board, not just your own backyard. The gap between markets is your margin.
United States
The deepest resale liquidity in the world, and where most price tools stop.
Japan
The origin market — where many grails surface first, and often cheapest.
Europe
One continent trading through a single dominant clearinghouse.
China
Enormous, fast, and effectively invisible to US-only tools.
Korea
A tight, high-velocity market that moves on its own clock.
Taiwan
The island's busy auction floor for singles and sealed.
Southeast Asia
Seven storefronts across one fast-rising region, tracked together.
Coverage, in numbers.
Why the incumbents can't follow you across borders.
The big trackers aren't behind on cross-border data. They're structurally blocked from it — each one conflicted by the business it's already in.
TCGplayer is eBay-owned
It can't route a buyer to a cheaper card in Japan — that's revenue walking off its own platform. A US marketplace will never build the tool that sends you abroad.
PSA is a grader
Its business is grading cards. It will never tell you not to grade one — the exact call Hoshino makes the moment the EV isn't there.
Card Ladder is a US index
It sells a clean, investable US index. Asian sold data would dilute the very product it's paid to keep tidy.
Real completed sales. Recency-weighted. Collected first-hand.
A price is only worth acting on if it's honest about how it was made. Here's exactly how Hoshino builds every number.
Sold, never asking
Every price is a completed sale. We don't show list prices, because a card nobody bought isn't a price — it's a hope.
Recency-weighted
Recent sales carry more weight than old ones, so the number tracks the market as it is now — not the way it traded last season.
First-party where there's no API
Japan, SEA and China sold data has no clean public feed. Hoshino gathers it first-hand — a browser collector kit plus partner feeds — exactly what US-only tools structurally can't.
The idea is easy to copy. The data isn't. First-party Asian sold history compounds every day and can't be back-filled — a rival starting today is a year behind, permanently. That depth, the dealer workflow and the focus are the moat.
The collectibles that came before Base Set.
The TCG catalog runs 20,490 cards deep — every English card from Base Set 1999 to the newest release, auto-synced daily. And because Pokémon didn't start with the TCG, Hoshino also carries a curated catalog of the original collectibles, searchable by kind.
Japan, 1996–1998
The first Pokémon cards ever printed — out of Japan's vending machines — plus the sticker and coin lines that fed the first boom.
The US wave, 1999–2000
The mainstream American entry point — the cards in every school bag the year Pokémania hit.
Figures & beyond
The display-shelf side of the hobby, catalogued with the same identity rigor as the cards.
Honest by design: identity for every series above is live and searchable today. Sold-price depth fills in as feeds and the collector network report — until real comps exist, a dash beats a made-up number.
The whole world in one price.
See it free.
Scan a card and watch it price out across all seven regions at once — with the take-home spread already worked out. No credit card to start.